For an exhibition that claims to concern itself with “embodiment”, this slick but gimmicky display of audio, video, and VR works could not be any less intelligible through the human senses. Starr turned the dimly lit gallery into an archive vault from which visitors must themselves assemble exhibits of bewildering artefacts: game world vistas, augmented reality performances, and soundscapes inflected by programmatic AI-fi.
This physical challenge might be surmountable (audiences love interactivity, right?) but it clouds the show’s crucial concerns. Can the machine know like a human? What does it feel like for an intelligence to be artificial? What do any of the artists in this show have to say about it? And what, if anything, does that have to do with a bat?
That this is moot is Starr’s very point. Yet if art is a knowledge-generating discipline, its knowledge itself needs an art that translates it into forms. In the optimism of the Enlightenment, this process was the core of aesthetics. Today, technology and art serve to mystify each other, leaving the human out of the picture.